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「Aeon's End: The Ancients」完全攻略|新メイジ&ネメシス徹底レビュー

Aeon's End: The Ancients Complete Guide | New Mage & Nemesis Review

Aeon's End: The Ancients Expansion Pack Review | A Thorough Explanation of the New Mage and the Strategic Advantage

A detailed explanation of the appeal of the popular expansion pack "Aeon's End: The Ancients," which combines strategic and cooperative elements, based on actual gameplay.
Two new mages and the powerful Nemesis will bring you a deep gaming experience.

Game Basics

Aeon's End: The Ancients is an expansion pack for the cooperative deck-building game.

" Aeon's End: The Ancients " is an expansion pack for the cooperative deck-building game "Aeon's End" series, released by Indie Boards & Cards on October 30, 2019.
This expansion requires a standalone version such as "Aeon's End: The New Age" to play.

The basic specifications are as follows:

  • Players : 1-4 (Board Game Geek community recommends 1-4, optimal 2)
  • Play time : 60 minutes
  • Ages : 14 and up
  • Complexity : 3.25/5 (Medium Complexity)
  • Designer : Kevin Riley
  • Artists : Gong Studios, Scott Hartman

The core mechanic of the game is a cooperative deck-building system.
In order to face off against the powerful Nemesis (enemy), players take on the role of mages and use spell and item cards to strengthen their decks and fight strategically.
What makes this game unique is that, unlike other deck-building games, you don't shuffle the deck.
This creates a unique gameplay feel, allowing you to strategically control the order of your cards.

This expansion pack contains 86 cards (TA-001 to TA-086), including two new mages, Mazra and Qu, one new nemesis, The Wanderer, 49 player cards, 10 randomizer cards, 10 treasure cards, and 17 nemesis cards.

The appeal of Aeon's End: The Ancients

The main attraction is the new mage's unique abilities and the new Nemesis, which will completely change the strategic gameplay.

Unique ability system for new mages

The biggest draw of this expansion is the innovative abilities of the two new mages.
Mazra (Charge Level 6) has a special starter card called "Mazra's Studies," which allows her to destroy a card with the name "Mazra" in her hand, allowing her to add a more powerful card with the same name from her personal upgrade deck directly to her hand.
This ability allows you to experience a sense of growth as your character gradually becomes more powerful from the early to later stages of the game.

On the other hand, Qu (Charge Level 8) is a dual-personality mage who can use both "Change Form" and "Melded Radite."
By using form tokens to switch between "Destroyer form" and normal form, you can deploy completely different strategies.
In Destroyer form, you can cast up to two different spells prepared by other players, and in normal form, you can prepare up to two spells from your discard pile into an open breach.
This transformation system gives players the feeling that they are using two different mages.

The Wanderer, a new Nemesis that changes the game's strategy

" The Wanderer " (Difficulty level 5) is a formidable enemy that requires a very different approach than traditional Nemesis.
The unique feature of this Nemesis is that while it is a horde style , its minions are specialized in defense rather than attack.
According to Board Game Geek, the game uses a unique system in which "the primary way to deal damage to this Nemesis is not through spells or abilities, but through spending money by purchasing cards."

In actual gameplay, the traditional strategy of "attacking Nemesis with powerful spells" does not work, and resource management and purchasing strategies are the keys to victory.
Minions mitigate damage from spending, so players must carefully plan the timing and order of their purchases.
This system requires "fresh tactical thinking that you've never experienced before," and even experienced players will find it a new challenge.

Expanded card pool for strategic depth

The addition of seven new supply card sets greatly expands deck-building options.
New gem cards such as "Shining Fluorite," spell cards such as "Dual Flash," "Dust Caller," and "Symbiotic Synapse," and relic cards such as "Breach Extractor," "Focusing Conduit," and "Polyphase Turbine" can be combined with the existing card pool to create numerous new combos and strategies.

In particular, the 10 treasure cards (3 level 1, 3 level 2, and 4 level 3) provide different strategic elements each time you play.
These cards are used up in a single battle, but they have powerful effects that can greatly change the course of the game, acting as "trump cards for crucial moments."

Concerns and solutions

Due to its complexity, consideration for beginners and an understanding of the unique victory conditions are required.

May be too complicated for beginners

As the Board Game Geek complexity rating of 3.25/5 indicates, even existing players will have some difficulty understanding this expansion.
Qu's transformation system and Mazra's upgrade function in particular take a considerable amount of time to understand.

Tip : When playing for the first time, we recommend having at least one player familiar with the base game join in and gradually explaining the new mage's abilities as you play.

The Wanderer's unique victory conditions

The Wanderer doesn't follow traditional strategies, so at first glance it can be confusing and leave you wondering, "How do I win?"
This is a challenge many players face, as evidenced by questions about victory conditions posted on the Board Game Geek forum.

Tip : Before your first match against The Wanderer, make sure everyone is familiar with the rules and understands how the damage spent system works before you start playing.
You'll also discover the unique fun of Nemesis as you learn new tactical patterns over the course of a few plays.

Recommended for these people and occasions

This expansion pack is suitable for a wide range of people, from existing fans to beginners and solo players.

For existing fans of the Aeon's End series

As evidenced by its stellar rating on Board Game Geek (8.6/10, 430 ratings), this expansion offers new excitement for existing fans.
Players who enjoyed other titles like Aeon's End: War Eternal and Aeon's End: Legacy will be thrilled with the strategic depth provided by the new Mage and Nemesis.
In particular, by combining multiple expansions , you can enjoy nearly infinite combinations.

Family and friend groups who love cooperative games

This game is suitable for 1-4 players and is perfect for family get-togethers or get-togethers with friends.
In particular, the age limit is 14 years and older, so children in high school and above can enjoy the game together with their parents.
Because it's a cooperative game, there's no awkwardness about winning or losing, and you can experience a sense of unity as everyone comes together to defeat The Wanderer.

The moderate playing time of 60 minutes is also appealing, being just the right length for "after dinner time" or "a weekend afternoon."
The sense of accomplishment when you succeed is exceptional, and there is joy in sharing the victory with everyone.

Solo play for strategy game enthusiasts

On Board Game Geek, the "A One Player Two Cats Solo Review" has 29 replies, indicating that there is a high demand for solo play .
You can carefully plan your strategy alone and enjoy intelligent combat with The Wanderer while using multiple mages.

Especially in solo play, where you control multiple mages at the same time, there's the fun of researching combinations that make the most of each mage's abilities.
It is also suitable for those who want to refresh their minds between work or study, or for those who want to improve their concentration.

Step up for beginners to deck building games

If you're familiar with basic deck-building games like "Dominion" or "Ascension," this is a great way to take your game to the next level .
Its cooperative nature allows players to learn with the help of experienced players, making it a more accessible challenge than competitive games.

By learning the unique system of "no-shuffle deck building" through this expansion, you will gain a deeper understanding of deck-building games as a whole and develop more strategic thinking skills .

Aeon's End: The Ancients is a multifaceted expansion pack that offers new challenges for existing Aeon's End fans, deep cooperative deck-building for beginners, and quiet intellectual excitement for solo players.
Why not discover a new board game experience as you battle The Wanderer?


Link to the official rulebook

Check the product on the online store page

Free shipping throughout Japan. Orders placed before 3pm will be shipped the same day.


Reference source/quote source

  1. The Ancients | Aeon's End Wiki | Fandom
  2. Aeon's End: The Ancients - Indie Boards and Cards
  3. Aeon's End: The New Age - The Ancients Expansion | Miniature Market
  4. Aeon's End: The Ancients – Thirsty Meeples
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