Coup: Reformation Review: A Must-Have Addition that Accelerates the Lies and Betrayal
"I want to enjoy more advanced psychological warfare."
"They're hungry for large groups of people to deceive each other."
If that's what you're looking for, then this expansion set is for you.
It retains the thrill of the core set while adding a new layer of team play.
As a result, tension at the table will reach a fever pitch.
We take a closer look at the capabilities of this expansion, which many fans have described as an ``essential expansion.''
Game Basics and Appeal
We will briefly introduce the basic data and unique appeal of this work.
| item | Content |
|---|---|
| Game Name | Coup: Reformation |
| Number of players | 2-10 people |
| Genre | Concealing identity, bluffing, and deduction |
| Required condition | Requires the core set "Coup: Dystopian Universe" |
The biggest feature of this game
- The "Faction" system adds forced teamfighting and the option to betray
- The powerful position of "Inquisitor" replaces the Ambassador, and the information war intensifies.
- Expanded number of players to a maximum of 10
The key difference from other games
It's not just a case of individuals deceiving each other; it also creates a strong restriction that "you cannot attack members of the same faction."
This is groundbreaking in that it allows you to enjoy the advanced dilemma of "when to betray (switch factions)."
Top 5 unique charms of "Coup: Reformation"
Here are five points to explain the unique gaming experience this expansion set introduces.
1. The ruthlessness of paying coins to attack "yesterday's friends"
There is a rule that players with the same "loyalty (faction)" cannot attack each other.
As long as you are in the same faction, you cannot commit coups, assassinations, or thefts.
However, you can change your own or your opponent's faction by paying coins.
They forcefully send their opponents to the opposing faction just to get their attack through.
At that moment, the table erupts in cold calculation and dry laughter.
A simple action becomes a clear and deliberate "declaration of war."
🗣 Players say: "This is a great expansion that adds a little flavor and depth to the base game."
2. Fear of "censorship" by the Inquisition
A new role , "Inquisitor," will be introduced, replacing the "Ambassador" from the core set.
This role allows you to force your opponent to see their hand.
The thrill of playing while breaking out in a cold sweat at the risk of your lie being exposed is exceptional.
Additionally, you can choose to return the card you saw or redraw it from the deck.
You will experience an overwhelming sense of dominance as you control your opponent's strategy from the ground up.
🗣 Players say: "Inquisitor is better than Ambassador, and its ability to force opponents to trade cards adds depth to the metagame."
3. The "embezzlement" action that disrupts the Duke's monopoly
New actions that allow you to earn coins without having a specific role will broaden your strategic options.
Until now, players who owned (or claimed to have) the "Duke" were powerful.
However, the new action "Embezzlement" changes that balance.
This action, which allows you to take all the coins accumulated in the Treasury Reserve, can be declared by anyone other than the Duke .
However, the Duke runs the risk of being blocked, which creates a new opportunity for bluffing: "Stealing even though I'm not the Duke."
4. "Free-for-all" breaks the stalemate
When factional conflicts reach their peak, chaotic moments occur where all rules break down.
If everyone ends up in the same faction, all restrictions are lifted.
This is a "free-for-all" situation where anyone can attack freely.
The cooperative relationship that had existed up until then crumbled as if it were a lie, and they all bared their fangs at each other.
The silence is broken and the board suddenly begins to move with such dynamism that it will take your breath away.
5. Unpredictable drama unfolds with a large group of people
With more players, it has become even more explosive as a party game.
Now with a maximum of 10 people, things can get even more unpredictable.
Lies fly everywhere, factions change one after another, and suspicion grows over who is your true ally.
The more people there are, the more their intentions intertwine, creating the ultimate entertainment.
Three things you should know before purchasing
We will also tell you about some points to keep in mind in order to write a reliable review.
[Point 1] The basic set is absolutely necessary
This product is an expansion set and cannot be played on its own.
Please be careful as this may not be clear depending on the packaging.
💡 Here's how you can do it:
Please make sure you have the base game "Coup: Dystopian Universe" before purchasing.
It really shines when added to your existing set.
[Point 2] If there are too many people, the game will drag on
Up to 10 people can play, but game times tend to increase significantly with more than six people.
💡 Here's how you can do it:
If you want to play quickly, it's best to limit the number of players to around 5-6.
On the other hand, if you want to take your time and have fun with a large group of people, playing with 10 people is also an option.
[Point 3] Pay attention to balance when playing with a small number of people
When playing with a small number of people, such as three, the faction and team division elements may not function as well or may feel pointless.
💡 Here's how you can do it:
This expansion should be installed when playing with 4-5 or more people.
This will maximize the fun of the faction system.
A complete guide to the best people and scenes
We will introduce the situations in which this game shines the most and the recommended player profile.
Situations where this game shines
- At a board game party with my usual group of friends, I started to feel a bit bored with the basic set of "Kuu."
- When you want to play a thrilling game with six or more friends, with everyone dropping out
- When you want to experience both strategic tactics and the excitement of a party game
Recommended player type
- Experienced gamers who already understand the rules of Kuu
- People who love bluffing and psychological warfare
- People who want to try out not just simple attacks but also tricks that utilize team divisions
- A group that includes new players who can learn and play quickly (because the complexity doesn't increase too much)
In conclusion, this expansion set is definitely worth buying.
Coup: Reformation is more than just an expansion with more cards.
By adding the concept of "factions," we give "reason" and "constraints" to attack and defense.
The result is gameplay with a rich strategic depth.
If you're looking for an experience that goes beyond the basic set, don't hesitate to spread it out on the table.
- The thrill of paying money to be betrayed by someone you thought was your ally
- More advanced psychological tactics
For players who love Ku, this is definitely an "essential expansion that should automatically be added."
It's sure to leave a wonderful afterglow at your usual gaming party.
Check the product on the online store page
Free shipping throughout Japan. Orders placed before 3pm will be shipped the same day.
Reference source/quote source
- Card Game Base - Coup Buyer's Guide: Which Expansion to Buy
- Reddit - Should I buy Coup Reformation Expansion?
- Reddit - Coup Reformation or Coup Rebellion?
- Reddit - Favorite Coup Strategies
- Reddit - How good is Coup Reformation?
- YouTube - The Dice Tower: Coup Review (Tom Vasel)
- YouTube - Geek & Sundry: TableTop - Coup (Wil Wheaton)
- YouTube - Watch It Played: Coup - How To Play
- YouTube - The Rules Girl: How to Play Coup in 3 Minutes
- YouTube - Starlit Citadel: Coup Review
- YouTube - Shut Up & Sit Down: Review - Coup