ボードゲーム Air Land Sea Critters at War 戦術的カードゲーム 軍司令官 2人用 かわいい動物たち 戦略バトル コンパクト 高速展開 多彩戦域三種類撤退戦略搭載 鮮やかアート 短時間勝負 リプレイ性 高持ち運び性 英語版 日本語説明書なし

ボードゲーム Air Land Sea Critters at War 戦術的カードゲーム 軍司令官 2人用 かわいい動物たち 戦略バトル コンパクト 高速展開 多彩戦域三種類撤退戦略搭載 鮮やかアート 短時間勝負 リプレイ性 高持ち運び性 英語版 日本語説明書なし

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Adorable animal strategy battle "Air, Land & Sea: Critters at War"

Air, Land & Sea: Critters at War is a two-player tactical card game featuring adorable animal commanders. In this compact yet strategically deep game, players assume the role of Supreme Commander of their nation's armies and strive to emerge victorious in a series of battles to emerge victorious from the war.

Game victory conditions

The game's victory conditions are simple: to win a battle, after both players have played all their Battle Cards, they must gain the upper hand in two of the three battle zones (air, land, and sea) or force their opponent to retreat. In each battle zone, the combined strength of your Battle Cards must exceed that of your opponent.

Game Flow

At the start of the battle, each player receives six cards. This is their only hand, and they cannot draw additional cards during the battle. Players take turns playing one card at a time, until all cards have been played or one player retires.

How to play the cards

A distinctive feature of this game is how cards are played. Cards can be played face up or face down; when played face up, their tactical abilities are activated, but they can only be played in the corresponding battle zone. On the other hand, when played face down, they become wild cards that can be placed in any battle zone, but their strength is reduced to 2 and their special abilities are not activated. Strength is clearly indicated on the card, and abilities have both immediate and continuous effects.

Retreat Strategy

An interesting option is the "retreat" option. You don't necessarily have to continue the battle to the end, and if defeat is certain, strategically retreating will prevent your opponent from winning a complete victory and give you the chance to win the war in the long run. At the end of each battle, victory points are awarded based on the results, and the first player to reach 12 victory points will be the winner of the war.

Game Features

Air, Land & Sea: Critters at War has the same gameplay as Air, Land & Sea, but this version features 100% creatures and more vibrant colors. The artwork is cartoonish yet militaristic in nature, showcasing adorable animals serving as military commanders.

The appeal of this game lies in its fast pace. Players are forced to make deep strategic decisions in a short space of time, keeping them engaged while still being able to enjoy the game casually. Its compact size and easy portability make it easy to play in a cafe or while traveling.

The game also has high replayability, allowing players to enjoy different developments each time, with various tactical combinations and timing of retreats. Another element that draws players is the unique worldview that recreates strategic warfare in a world of adorable animals.

component

  • 3 theatre boards (1 air, 1 land, 1 sea)
  • 18 battle cards (6 air, 6 land, 6 sea)
  • 2 Supreme Commander cards (1 for the first player, 1 for the second player)
  • 14 score markers (2 x 6-point gold, 6 x 3-point silver, 6 x 1-point bronze)
  • 1 rule book

Air, Land & Sea: Critters at War is a quick yet strategic game that lets you use your brains to battle alongside adorable animals.

*This product is a parallel import of a product officially distributed overseas. The in-game language is English and does not include Japanese.
*Some product specifications may be changed without notice.


[Related Keywords]

Air Land Sea Critters at War is a tactical card game for two players, featuring military commanders, animals, and strategy. It's a compact, short-play tactical card game, perfect for those looking for a strategy game or card battle.