カードゲーム Bottle Imp ボトルインプ 強化版 Stronghold Games 独創的 トリックテイキング 低いカード切り札 木製ボトル付き 10歳以上 2-4人 約30分 ボトルの呪い短編小説原作 ポイント競争 戦略的駆け引き 魅力的 英語版 日本語説明書なし
カードゲーム Bottle Imp ボトルインプ 強化版 Stronghold Games 独創的 トリックテイキング 低いカード切り札 木製ボトル付き 10歳以上 2-4人 約30分 ボトルの呪い短編小説原作 ポイント競争 戦略的駆け引き 魅力的 英語版 日本語説明書なし
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Bottle Imp - A trick-taking card game where you escape the curse of a magical bottle
An original card game born from classic literature Bottle Imp is an innovative card game inspired by a short story by Robert Louis Stevenson that overturns the conventional wisdom of trick-taking.
Unlike regular trick-taking games, it features a unique mechanism in which the lowest card becomes the trump card, rather than the highest card.
This is a card game for 2-4 players aimed at ages 10 and up, which beautifully incorporates the worldview of literary works into the game system.
Objectives and basic rules of the game
The player's goal is to score the most points over multiple hands.
The game revolves around bottles, important items that can be cursed if held. The winner of each trick wins a bottle, and the value of the bottle decreases to the value of the card won.
The main feature of the game is that all cards with a value lower than the current value of the bottle (which starts at 19) are trumps.
This rule, which overturns the conventional wisdom of trick-taking games, requires players to devise strategies while responding to the constantly changing trump card situation.
Unique card configuration
- The cards are divided into three colors: red, blue, and yellow, and are numbered from 1 to 37.
- The median card, 19, is a neutral card that sets the price of the bottle at the start of the game.
- Each card has a point value between 1 and 6 that is used to calculate the score at the end of the game.
- As in a regular trick-taking game, players must play cards of the same suit (color) if possible.
- However, because the method for determining trump cards is unique, a completely different strategy is required than in traditional trick-taking games.
Winning Strategy
At the end of the hand, points for cards won in tricks are counted as positive, while players holding bottles are counted as negative points.
This means that having a bottle late in the game puts you at a huge disadvantage.
Ownership of bottles changes hands multiple times during the game, and as the value of bottles decreases, the number of trump cards available decreases.
Players must carefully consider when to pick up the bottle and how to pass it to other players.
Extensive game components
- 1 wooden bottle
- 36 playing cards
- 1 starting value "19" card
- 3 Summary Cards
- 1 rule book
The wooden bottle in particular was a beloved element of the original 1995 edition, and this Stronghold game version makes a beautiful return to the wooden bottle.
Award-winning classic
"Bottle Imp" is a classic game that won the Fairplay la carte award in 1996 and 2004.
The designer is Gunter Cornett and the illustrators are Tuuli Hyp-n and Jere Kasanen.
Playing environment
- Players: 2-4
- Ages: 10 and up
- Play time: Approximately 30 minutes
The German-made game is published by Stronghold Games and is available in English.
"Bottle Imp" is a fascinating card game that combines original rules that overturn the conventional wisdom of trick-taking games with an intriguing worldview based on literary works.
The reversal of the idea that the lowest card is the trump card and the bargaining over bottle ownership provide players with fresh strategic thinking.
With a reasonable play time of about 30 minutes, it will be a fun game to enjoy with your family and friends.
[Related Keywords]
BottleImp Trick-Taking Card Game with Wooden Bottle by Stronghold Games, 2-4 Players, 30 Minute Game, Ages 10+, Based on Classic Literature, Magical Bottle Card Game with Wooden Bottle, 2-4 Players, 30 Minute Play, Fairplay Award Winning, Robert Louis Stevenson.