Joraku is a board game set in Kyoto during the Sengoku period, combining strategic trick-taking and area control. Lead your warlords and expand your power as a feudal lord. Enjoy 40-60 minutes with 2-4 players. English version, no Japanese instructions.

Joraku is a board game set in Kyoto during the Sengoku period, combining strategic trick-taking and area control. Lead your warlords and expand your power as a feudal lord. Enjoy 40-60 minutes with 2-4 players. English version, no Japanese instructions.

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■ Product overview

A strategic trick-taking board game set in Kyoto during the Sengoku period

Joraku is a strategy board game set in Sengoku period Japan that beautifully combines trick-taking and area control.
Players become Sengoku daimyo and lead loyal generals to Kyoto, aiming to expand their influence in each region.
Compete for prestige points by skillfully utilizing the effects of cards and determining when to attack and when to retreat in battle.
This game offers deep strategy and tactics in a reasonable playing time of 40-60 minutes, and is a 2-4 player game aimed at people aged 15 and over, so it can be enjoyed by a variety of players.

  • Ages : 15 and up
  • Players : 2-4
  • Play time : 40-60 minutes
  • Game genre : Trick-taking × Area control
  • Theme : Japan's Warring States Period, the Ascension to Kyoto
  • Condition : New, unopened

■ Product specifications

item detail
GTIN code 790757739260
Age range 15 years or older
Number of players 2-4 people
Play time 40-60 minutes
Game Structure 3 rounds
Product condition New, unopened item

■ Product Introduction

[Game Objective and Overview]

As a Sengoku daimyo, you will lead your warlords and aim to advance towards Kyoto.
The goal of the game is to expand your influence in each region, increase your fame, and become the ruler of the entire country.
The game consists of three rounds, each of which progresses in the following order: "Recruitment Phase" → "Skirmish Phase" → "Prestige Phase."

[Rich game components]

Joraku includes the following components:

  • 4 daimyo pieces
  • Warlord pieces 4 colors, 10 pieces of each color
  • 4 fame pieces
  • 6 types of Daimyo cards (Azai Nagamasa, Hashiba Hideyoshi, Oda Nobunaga, Tokugawa Ieyasu, Imagawa Yoshimoto, Takeda Shingen)
  • 21 battle cards (1-6 and ninja cards, one of each color)
  • 1 victory card
  • 12 expansion rule cards
  • 8 summary cards
  • 1 game board

[Three game phases]

1. Preparation for Battle (Recruitment Phase)
You will receive a new battle card.

2. Skirmish Phase
Each player plays one card and resolves its effect.
The winner of the victory card is determined, and the winner checks their influence to gain prestige points.

3. Power Struggle (Prestige Phase)
Players' influence in each area is ranked and they earn prestige points based on a scoring chart on the map.
After three rounds, the player with the most prestige points wins.
In the event of a tie, the player with the higher number on their daimyo card (the player farthest from Kyoto) will be the winner.

[Strategic card play and piece placement]

Battle cards include number cards (1-6) and ninja cards, each with different effects.

  • Number cards (1-6) : Allows you to place a warrior piece or use action points (AP).
  • Ninja Card : A powerful card that allows you to place a warrior piece in any area.

Action Points (AP) can be spent as follows:

  • 2AP : Move a Daimyo piece to an adjacent area
  • 1AP : Move a military commander piece to an adjacent area
  • 1AP : Return enemy general pieces to stock in the area where the daimyo pieces are located

[Victory Cry and the Struggle for Power]

Players who win a battle receive a "Victory Cry Card" and can shout a victory cry.
In the region where the victory cry is made, you will compete for influence points and gain prestige points.
At the end of each round, a "power struggle" takes place, where players compete for influence over their daimyo and generals in each region to earn prestige points.
The point value of areas changes each round, and Samurai cubes (military commander pieces) remain on the map between rounds, so planning ahead is important.

■ Recommended usage scenarios

  • Game Clubs and Board Game Cafes : Enjoy deep strategy in 40-60 minutes
  • Family fun : Fun for the whole family, anyone aged 15 and over
  • Party with friends : Suitable for 2-4 people
  • Strategy game enthusiasts : A mix of trick-taking and area control
  • Japanese history fans : Themes include the Sengoku period and historical feudal lords
  • Collector : A full-scale board game themed around the Sengoku period
  • Gifts : Perfect for board game lovers

■ Frequently Asked Questions (Q&A)

Q1. Can people who are new to board games enjoy it?

A. The game is aimed at people aged 15 and over, and comes with eight summary cards so you can check the rules as you play.
The play time of 40-60 minutes is also suitable for beginners.

Q2. Can two people play?

A. Yes, there is a two-player rule.
There are rules that require two players to each play two colors, and rules that add a neutral virtual player.

Q3. What are expansion rule cards?

A. Before the game starts, randomly draw two expansion rule cards and apply them to the game.
There will be various changes, such as changes to how fame points are calculated, fame points when a daimyo piece enters Kyoto, and fame points when cards of the same color are played in battle.

Q4. The play time is listed as 40-60 minutes, but how is that determined?

A. The game consists of three rounds, and the time allowed for strategic thinking varies depending on the round.
Play time varies depending on the number of players and their skill level.

Q5. Who is included in the Daimyo cards?

A. Contains six types of daimyo cards: Azai Nagamasa, Hashiba Hideyoshi, Oda Nobunaga, Tokugawa Ieyasu, Imagawa Yoshimoto, and Takeda Shingen.

■ Reasons why we recommend this product

Joraku's appeal lies in its exquisite balance of tactical card play and strategic area control.
The gameplay combines three elements: card play to outwit your opponents, area control with loyal samurai, and gaining fame, resulting in new discoveries and strategies every time you play.
The value of areas changes with each round, and the military commander pieces remain on the map, making you consider the balance between short-term gains and long-term strategy, providing a depth that will never get boring no matter how many times you play.

Set in Kyoto during the Sengoku period, why not become a Sengoku daimyo and aim to make your way to Kyoto?

■ Shipping/Precautions

  • This product is a parallel import product.
    We purchase new, unopened products directly from authorized stores (authorized retailers) in Europe and the United States, and inspect them upon arrival.
    We check the quality of the products before delivering them to our customers.
  • The color of the actual product may differ slightly from that in the photo.
  • Some product specifications may be changed without notice.

■ Related keywords

Joraku is a board game set in the Sengoku period, set in Kyoto. It is recommended for those looking for strategic trick-taking, Japanese warlords, political maneuvering, area control, hand management, a Japanese-themed historical strategy game, a Sengoku period board game, an area control game, a daimyo card game, a board game for 2-4 players, a game for ages 15 and up, a card effect game, a game competing for prestige points, or a warlord piece game.